Earlier today, Sony announced it won’t attend E3 or hold a press conference at the event. From Eurogamer:

Sony confirmed that it will neither “activate or hold a press conference around E3” or exhibit on the show floor. “As the industry evolves,” it said, “Sony Interactive Entertainment continues to look for inventive opportunities to engage the community.”

Awwwkward.

Like Microsoft, EA, and other behemoths in the game industry, Sony has been a staple presence at the show for years. They’ve used the show to their advantage before, specifically in 2013, when they rewrote their presentation in the wake of Microsoft’s poorly-received…


Earlier today, Sony announced it won’t attend E3 or hold a press conference at the event. From Eurogamer:

Sony confirmed that it will neither “activate or hold a press conference around E3” or exhibit on the show floor. “As the industry evolves,” it said, “Sony Interactive Entertainment continues to look for inventive opportunities to engage the community.”

Awwwkward.

Like Microsoft, EA, and other behemoths in the game industry, Sony has been a staple presence at the show for years. They’ve used the show to their advantage before, specifically in 2013, when they rewrote their presentation in the wake of Microsoft’s poorly-received…


STAY AWHILE, AND LISTEN
Greetings, traveler, and welcome to /Thread, a weekly roundup of what’s happening in the game industry, for game industry professionals, just like you.

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This is the Tribalism You’re Worried About?
Phil Spector has taken the courageous step to speak out against tribalism in the bizarre rivalry between Playstation and Xbox fans affectionately referred to as the Console War. Spector said, “There’s like a core of the core that have, I think, taken it to a destructive level of, ‘I really want that to fail so the thing that I bought succeeds.’ … I’ve said before that I…


NetherRealms is the latest AAA developer to come under fire for its working conditions.

STAY AWHILE, AND LISTEN… /THREAD

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TODAY’S DENSELY DAILY DOSAGE

NetherRealms’ Crunch Should be a Mortal Kombat Finishing Move

Gamesindustry.biz published a report detailing working conditions at Mortal Kombat developer NetherRealms. Highlights, if you can call them that: some employees reported 100+ hour work weeks, a culture that implicitly mandates long hours, policies that render contractors expendable, and an environment that excluded women.

If you’re not keeping track…


Devs at Epic report up to 100-hour weeks working on Fortnite.

STAY AWHILE, AND LISTEN… /THREAD

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TODAY’S DENSELY DAILY DOSAGE

We’re Gonna Need You to Come in on Saturday

Numerous developers working on game of the universe Fortnite described a culture of crunch and implicit expectations of extremely long work weeks at Epic, especially since the debut of the game’s Battle Royale game mode. …


Microsoft announced the Xbox One S All Digital, launching in May

STAY AWHILE, AND LISTEN… /THREAD

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TODAY’S DENSELY DAILY DOSAGE

Continue, These Console Wars Do

The big three are getting ahead of E3 this year with details on the next iteration of their consoles. The gist:

  • The PS5, though Sony may not call it that, will feature an SSD hard drive, use AMD Ryzen’s chipset, and will still accept physical media to play games. …

Dragon Age 4’s team was repeatedly allocated to other BioWare games in development.

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Greetings, traveler, and welcome to /Thread, a weekly roundup of what’s happening in the game industry, for game industry professionals, just like you.

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TODAY’S DENSELY DAILY DOSAGE

Dragon Age 4: In Service to BioWare

Following last week’s breakdown of Anthem’s development … breakdowns, Kotaku’s Jason Schrier shared an in-depth look at what’s up in Dragon Age 4 land. The bulk of the story covers how Dragon Age 4’s development got paused by pulling the team onto first Mass Effect: Andromeda and then Anthem, but most…


Kotaku released an article detailing BioWare’s woes this week.

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Kotaku Report: BioWare’s Troubled Anthem Development

Kotaku posted an in-depth report on BioWare’s struggles during Anthem’s development cycle. The outlet shares stories from 19 different members of the team that outline issues with paralysis at the leadership level, problems working with the Frostbite Engine, and clashes between the studios working on the title.

BIoWare’s public response avoided most…


STAY AWHILE, AND LISTEN… /THREAD

Greetings, traveler, and welcome to /Thread, a weekly roundup of what’s happening in the game industry, for game industry professionals, just like you.

We went and newsletter-ified this whole deal. It’s weekly. It won’t hurt. Sign up here.

Apple Arcade: Coming Soon(tm)

TODAY’S DENSELY DAILY DOSAGE

That’s “Tim Apple Arcade” to You

Apple announced a content smorgasbord earlier this week, including Apple Arcade, a subscription-based game service that will grant customers access to over 100 exclusive games created by developers ranging from Klei to Disney. Each game will be restricted to the iOS operating system, so expect a mobile-first…


Phil Harrison announcing Google’s Stadia

Welcome to the /Thread experiment, a daily roundup of big news in the gaming industry targeted to folks within the industry that are high on insight but short on time.

TODAY’S DENSELY DAILY DOSAGE

Vampire: The Masquerade: Bloodlines 2 Announced

Paradox announced a sequel to the cult favorite, colon-happy Vampire: The Masquerade: Bloodlines late yesterday evening with a trailer and keynote presentation at GDC. Vampire: The Masquerade: Bloodlines 2, poised to release nearly 16 years after the original game debuted on Steam, will be set in Seattle, and developer Hardsuit Labs plans to make the city’s real-life issues part of…

Joe Blancato

I'm a marcom and production veteran in the game industry.

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